Starship Combat

Time to start getting excited for August.
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Time to start getting excited for August.
http://paizo.com/paizo/blog/v5748dyo5lj ... -Organized

Planning games at an individual venue should be posted within the forum for that venue.


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wingnut20x6
Posts: 415
Joined: Tue Jan 05, 2016 8:37 pm

Starship Combat

Post by wingnut20x6 » Tue Sep 05, 2017 10:15 pm

Monday night table peeps:
I think we may have been wrong about a Gunner having to be "seated" at the specific console to fire a specific weapon. Otherwise, Fire at Will would be physically impossible.
I think if you are gunning, you pick a weapon to fire. You can only fire said weapon if there is an enemy in the arc (turret is the exception).

I think the one gunner per weapon mount is really just saying, if your ship has 4 weapons mounted to it, you can't have more than 4 people assigned to be gunners per round.

Thoughts?

pg 316
Gunner
You operate your starship’s various weapon systems, using
them to neutralize or destroy enemy vessels. A starship can
have at most one gunner (or gunner team) per weapon mount.
A gunner acts during the gunnery phase (see page 317). The
actions a gunner can take are described on page 324.

pg 324
Gunner Actions
As a gunner, you can take any of the actions below, depending
on your character level. These actions can be taken only during
the gunnery phase. Though each of a starship’s weapons can be
fired only once per round, multiple gunners can take actions to
fire different weapons in a single round. Actions that allow you
to fire starship weapons use the rules for attacking on page 320.
Fire at Will (Gunnery Phase, Push)
You can fire any two starship weapons, regardless of their arc.
Each attack is made at a –4 penalty.

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Secondary note. When science officer moves shield power from one facing to another, he cannot deplete the one side lower than 10% *total shield count*. So when we had 40 shields, our max, we were correct that we couldn't lower one side less than 4 shield. However, if we then take damage, and go down to 20 total shields, the science officer could then (if he so desired) lower a section to 2 in moving shield points around.
Andy B
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Wings, Sharpshooter Sld 2 (SF)
Flames, Sld 1/Sol 1 (SF)
Twitch, Technomaner 2 (SF)

Elirion Barbarian 8 (Core)
Gustavo Paladin 3 (Core)
Diego Cleric 2 (Core)
Tree-trunk Barbarian 1/Cleric 1 (Core)

Sin-La Unchained Monk 6
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