CXL - MOD: Crypt of the Everflame (1-2) CORE

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Moderators: Minous, NotDave, mikem91

NotDave
Posts: 813
Joined: Wed May 27, 2015 10:04 am

Re: CXL - MOD: Crypt of the Everflame (1-2) CORE

Post by NotDave » Fri Jul 15, 2016 9:29 am

Rogue
Franklin 15
Tiresias 13
Ngeliani, Sing 11
Kawido, Garza, Gillian, Taltos, Kieren 9
Vanya, Raphael 8
Ankov, Gallibor7
Diddi 6
Someone short, Cecilia 5
N'Tunga, Valmont, Kin Ryu 4
Tovrik, Deandra 9
Kormack 8
Tirrin 5
Fenris 4
Muerte 3

GinoA
Posts: 1247
Joined: Tue May 26, 2015 4:02 pm

Re: CXL - MOD: Crypt of the Everflame (1-2) CORE

Post by GinoA » Fri Jul 15, 2016 9:40 am

brutesquad07 wrote:I sent everyone a pm with the address for this.
What time?

Minous
Venture Agent
Posts: 953
Joined: Sat May 30, 2015 1:39 pm

Re: CXL - MOD: Crypt of the Everflame (1-2) CORE

Post by Minous » Fri Jul 15, 2016 9:54 am

Noon? That was the scheduled start time.
* Goliath Ftr 13
* Minous Rog 11
* Aspen Frost Wit 11
* Cefn Bbn 8/Hun 1 9
* Zat'nik'tel Rog 9
* Suar Clr 8
* Andromeda Xandros Rog 7
* Domora Sum 7
* Lilly Rgr 5
* Jack Took Rog 4
* Chameleon Vig 4
* Linna Arc 3
* Terra Kin 2
* Melvin - CORE Sor 10
* Randir - CORE Rog 8
* Xindra - CORE Rog 7
* Sung - CORE Brd 6
* Sinstra - CORE Clr 3
* Zen - CORE Mnk 1

ElishaK
Venture Agent
Posts: 919
Joined: Tue Nov 03, 2015 10:11 am

Re: CXL - MOD: Crypt of the Everflame (1-2) CORE

Post by ElishaK » Fri Jul 15, 2016 12:13 pm

So my wizard has all but three knowledges trained. The untrained are, geography, nature and planes. So if the other characters want to fill in the other three that be awesome having all the knowledges covered (and no bard).
Regular
12-Lady Majet, Zar, 10-Tim the Bardairan, 9-Blue, Donald, Marvin, 8-Okrin, Nár, Kamentwati, 7-Sunaki, Urah, Lord Tagore, Sir Chompey 6- Terry, some gm baby, Another gnome, 2-Marvin, Ghredrik, another work in progress, 1- Michael

GinoA
Posts: 1247
Joined: Tue May 26, 2015 4:02 pm

Re: CXL - MOD: Crypt of the Everflame (1-2) CORE

Post by GinoA » Fri Jul 15, 2016 2:59 pm

Seth has an OK K(Nature).

brutesquad07
Posts: 511
Joined: Tue Jun 23, 2015 9:05 pm

Re: CXL - MOD: Crypt of the Everflame (1-2) CORE

Post by brutesquad07 » Fri Jul 15, 2016 10:24 pm

Noon is what I was planning on.
Andy
Regular:
Vent. Capt. Duerdie Cleric 13, Bek Pal 4/Ftr 3/St Dfndr 1, Zendar Transmuter 11, Koyne Fighter 3/Thug 3, Godfried Cleric 3/Wizard 3, Hasan Swashbuckler (Whirling Dervish) 5, Duke Bard (Arcane Healer) 6, Sanchyn Ryu Unchnd Monk 3, Clarissa Cleric 2, Kaddock (Shoanti Barbarian) 2
Core:
Daerius Rogue 10, Zenizar Diviner 2, Da-ven Copenhagen Fighter 2, Byron De Straud Fighter 7, Dawn Cleric 2

brutesquad07
Posts: 511
Joined: Tue Jun 23, 2015 9:05 pm

Re: CXL - MOD: Crypt of the Everflame (1-2) CORE

Post by brutesquad07 » Fri Jul 15, 2016 10:27 pm

Funny thought for you Elisha. We have a cleric and a paladin. Why don't you not take Religion (you would have a higher skill probably but we will have 2 characters who have it) and take Planes.

ElishaK
Venture Agent
Posts: 919
Joined: Tue Nov 03, 2015 10:11 am

Re: CXL - MOD: Crypt of the Everflame (1-2) CORE

Post by ElishaK » Sat Jul 16, 2016 1:34 am

Okay sounds good Andy
Regular
12-Lady Majet, Zar, 10-Tim the Bardairan, 9-Blue, Donald, Marvin, 8-Okrin, Nár, Kamentwati, 7-Sunaki, Urah, Lord Tagore, Sir Chompey 6- Terry, some gm baby, Another gnome, 2-Marvin, Ghredrik, another work in progress, 1- Michael

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