5/29 - #6–16: Scions of the Sky Key, Part 3: The Golden Guardian (1-5)

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Chilon
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Joined: Tue May 26, 2015 7:50 pm
Location: Solon, OH

5/29 - #6–16: Scions of the Sky Key, Part 3: The Golden Guardian (1-5)

Post by Chilon » Sun May 01, 2016 5:53 pm

A Pathfinder Society Scenario designed for levels 1–5.

Having bested the Aspis Consortium and recovered a powerful weapon, the PCs return to the Bandu Hills to delve into its ruins, confront the ancient guardian within, and find their missing venture-captain. Even greater secrets lie below, and the Pathfinders soon find that there is more to the so-called Golden Guardian than legends suggest. Are the PCs resourceful enough to survive the mounting danger and find Nieford Sharrowsmith?

“The Golden Guardian” is the final scenario in the three-part Scions of the Sky Key campaign arc. It is preceded by Pathfinder Society Scenario #6–12: Scions of the Sky Key, Part 1: “On Sharrowsmith’s Trail” and Pathfinder Society Scenario #6–14: Scions of the Sky Key, Part 2: “Kaava Quarry.” All three chapters are intended to be played in order.

Content in “The Golden Guardian” also contributes directly to the ongoing storylines of the Grand Lodge faction.

Written by Mikko Kallio, RPG Superstar 2014 finalist.

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Regular
12: Huritt - sorcerer 12
10: *Magor - oracle 10.2, Baudrian - cleric 10
9: Blanchbeak - inquisitor 9, Fek - rogue 9
7: Thuron - fighter 2/barbarian 5.2, Skug - barbarian 1/fighter 6
6: Shandra - ranger 6
5: Yliss - bloodrager 5.1
4: Kardess - investigator 4, Raza - rogue 4
3: Reese - skald 3
2: Tagir - brawler 2
1: Quillum - gunslinger 1.2
Core
9: Gwynnis - druid 1/monk 9.1
7: Thaeos - wizard 7.2
6: Kalas - druid 6.2
5: Jo - cleric 5.2
4: Magga - barbarian 4.2
3: Sir Ninn - monk 1/paladin 2.2
2: Dwozer - wizard 1/fighter 1

*Locked in PbP

Scenarios GMed/Played