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A Pathfinder Society Scenario designed for levels 3–7.
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".
Written by Tom Phillips.
9 Lissa - Kineticist
8 Asta - Hunter //Miki - Oracle
6 Alexandre - Swashbuckler
5 Carina- Wizard
4 Ellowyn - Bard //Nali - Inquisitor
2 Auxia - Wizard(Core)//Esmeralda - Warpriest // Talia - Cleric
* = Locked in PbP game
- Venture Agent
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Most likely be there
12-Lady Majet, Zar, 9-Blue, Tim the Bardairan, Donald, 8-Marvin, Okrin, Nár, 7-Sunaki, Urah, Lord Tagore, Kamentwati, 6- Terry, 5-Sir Chompey, some gm baby, 4-another gnome, 2-Marvin, Ghredrik, 1- Michael